<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>O.D.I.N.: Occult Dynamics Intelligence Network Devlog - itch.io</title><link>https://odin-rpg.itch.io/odin</link><description>Free occult-agency tabletop RPG. Two-colour d6 pool, six classes, full line free.</description><item><guid>https://odin-rpg.itch.io/odin/devlog/1674509/two-dice-colours-why-training-beats-talent-in-odin</guid><title>Two dice colours: why training beats talent in O.D.I.N.</title><link>https://odin-rpg.itch.io/odin/devlog/1674509/two-dice-colours-why-training-beats-talent-in-odin</link><pubDate>Wed, 23 Sep 2026 15:38:26 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMjAzMjA0LmpwZw==/400x224%23c/h%2B9Uf1.jpg"/><p>O.D.I.N. (Occult Dynamics Intelligence Network) is a free modern occult-agency RPG, and the whole line is now available in English. This first devlog is about the part of the design I get asked about...</p>]]></description></item></channel></rss>